State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2022

Top 5 Educational Games on Android in Australia Q3 2022

Explore the performance of the top 5 educational games on Android in Australia for Q3 2022, featuring trends in downloads, revenue, and active users.

Top 5 Educational Games on Android in Australia Q3 2022

In the third quarter of 2022, the top 5 educational games on the Android platform in Australia displayed varied performance across downloads, revenue, and active user metrics. Here's a closer look at each app's performance based on Sensor Tower data.

Toca Boca World from Toca Boca experienced fluctuating weekly revenue, peaking at around $11.6K in the week of September 19. Downloads saw a steady decline from 3.7K in late June to approximately 1.9K by the end of September. Active users started at 42.7K and saw a gradual decrease, ending the quarter at around 33.5K.

World of Peppa Pig: Kids Games by Find Your Fun showed consistent weekly revenue, averaging around $1.6K to $1.9K throughout the quarter. Downloads saw a downward trend, starting at 1.9K in late June and dropping to 939 by the end of September. Active users also declined from 4.3K to approximately 3.1K over the same period.

Sago Mini World: Kids Games from Play Piknik had relatively stable weekly revenue, with a peak of around $798 in the week of September 12. Downloads fluctuated but generally decreased from 736 at the start of the quarter to 396 by the end. Active users also saw a decrease, starting at 4.4K and ending at approximately 3.7K.

codeSpark - Coding for Kids by codeSpark displayed a decline in weekly revenue, starting at $731 and dropping to around $451 by the end of September. Downloads saw a significant drop, starting at 973 in late June and falling to just 46 by the end of the quarter. Active users mirrored this trend, decreasing from 942 to 205 over the same period.

LEGO® DUPLO® WORLD from StoryToys had relatively stable revenue, peaking at around $568 in the last week of September. Downloads fluctuated, starting at 834 in late June, dipping in August, and then rising to 666 by the end of the quarter. Active users showed some variability, starting at 1.5K and ending the quarter at approximately 1.4K.

These insights reveal the dynamic nature of the educational games market on Android in Australia. For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022